Set Effects 2 – Melee, Ranged, and Magic Evasion Increase 110 , Melee, Ranged, and Magic Evasion Increases 110 for self and party members within 18m 4 – Magic, Melee, and Ranged Critical Hit Increases110, Magic, Melee, and Ranged Critical Hit Increases 110 for self and party members within 18m