Hall of Illusion difficulty tiers have been reduced to three tiers from five.
New Hall of Illusion bosses have entered the rotation! Verence and Marta make their first appearances on April 17.
This new set of Hall of Illusion bosses offer Nebula Island necklaces and belts as possible rewards. Ring and bracelet accessories will return to the potential drop table when the prior set of bosses return!
Perhaps you love that weapon skin, but wish it came in a different color? Stylish Solisians rejoice; we're adding the ability to dye your weapons through the Mirror Boutique. While not every weapon skin will be dyeable right away, we'll add more to this system over time.
Several lines of weapon skins are now dyeable, including:
Stormcaller Weapons
Abyssal Weapons
Sanguine Weapons
Fortunate Weapons
Add more flair to your outfits with stylish new print patterns that can be used in various Mirror Boutique outfit customizations.
Dimensional Trials: Matchmaking Reward boxes have been temporarily removed from Dimensional Trial completion rewards and will return in a future update.
3-Star Dungeon Weapons have been added to the dungeon reward pool. These weapons are now also obtainable from the All Things Merchant.
Nebula Island event schedule now runs off of server region time, aligning boss and other event times to the same day of the week for all regions.
Dimensional Trials: Chapel of Madness, Halls of Tragedy: Fixed collision adjustments in the boss arenas to prevent players from attacking without retaliation.
Bosses: Dominion and Guild vs. Guild bosses now give higher Activity Point values, and Peace mode bosses give slightly less.
Field Boss: Fixed an issue causing Daigon to not reset appropriately when attacked from higher terrain while no other targets were present.
Combat - Wand - Blessed Barrier: Fixed an issue causing the Duration Increased Specialization to not function if used on a player that does not have the same Specialization active.
Weapon Mastery: Significantly improved the text descriptions on several Weapon Mastery nodes to better convey their functionality.
Battle Pass: Increased the quantity of Abundance Fruit and Mastery Report received from the Abyssal Star Battle Pass Shop.
Exploration Codex: Adjusted the Torture Chamber of Screams codex requirements to be achievable with prior changes to dungeon mechanics.
Exploration Codex: Chapter 3: Fixed an issue preventing players from interacting with the NPC required for "Guard the Starlight Observatory Ruins."
Combat: Increased Training Dummy health values to keep up with increased player damage output.
Combat: Fixed a case where custom outfit colors could revert to default when using certain skills.
Guardians: Fixed an issue allowing Feral Wolfer Aranka's Song of the Wild effect to be permanently active.
Morphs: Fixed an issue causing the Armored Diatrima Dash Morph to not be shared across all characters on an account.
Guilds: Fixed an issue preventing Guild Tags from being added or edited.
Cosmetics: Fixed an issue causing the Darkfire Ember and Lucid Weapon Skins to appear incorrectly.
Material Transmutation: Fixed an issue causing materials to be selected when using the rarity filters in Material Transmutation.
Fixed an issue causing the stats displayed for various equipment pieces to not match the actual stats granted. Most of these were Rare Tier 2 items.
Fixed an issue that prevented players from crafting the Crown of Icebound Infinity.
Fixed an issue causing the Black Anvil Passion weapon buff to increase the Sollant Bonus by a different amount each time it was equipped.
Synch: Fixed an issue causing equipment to become temporarily untradeable after being Synched to another gear piece.
UI - Material Transmutation: Combined the weapon, armor, and accessory tabs into a single equipment section.
UI: Fixed an issue where the Resurrection button would disappear after opening and closing another fullscreen UI.
Vanguards: Added new nameplate colors to better distinguish members of your own and other parties within a Vanguard.
Vanguards: Fixed an issue causing the health bars within the Vanguard UI to flicker and display incorrect HP values.
Controller: Fixed an issue preventing the Settings menu from being navigated while having a Fishing Rod equipped and aimed at a body of water.
Controller: Fixed an issue causing the skill target preview area to be shown on the left or right of a target instead of directly on them.
Runes: Fixed an issue causing Korean text and the incorrect Runes to be shown when previewing another player's weapons.